Friday 30 May 2008

Cassandra Palmer series by Karen Chance

Compendium of Vampire Typological Traits and General Characterization in Contemporary Fantasy Novels
Part 2

Karen Chance ~ Cassie Palmer series

What is vampirism?
Vampirism is considered a metaphysical disease.
Becoming a vampire
Three consecutive bites from a master vampire. Must be performed in controlled environment, otherwise feral vamp can rise, or not rise at all.
In some cases, vampirism can be obtained via curse.
Life expectancy
Immortal unless killed. No physical diseases apply.
Extermination methods
Destroyed heart, chopped off head, burnt body, ashes scattered in running water. Silver and wood don't work any differently from traditional weapons. Can be destroyed by magic. Highly inflammable. The older and more powerful vamp, the harder to kill.

Character in general
Vamps don't have any morals but are capable of emotions and attachment. Many of them are ruthless, manipulative and vicious in their pursuit of better social standing as it is the only way to gain satisfactory living accommodations. Weaknesses are used by anyone who can.
Still, they characters are strongly influenced by traits they had as humans.
Looks in general
Looks vary accordingly to what they were alike while living. Bodies are warm, even hot. Many of them prefer flashy clothing and/or clothing from era when they lived.
Breathing & heartbeat
Not required but is mostly used anyway. Breathing needed for scenting only.
Feeding habits, int. al.: 1) solid food, 2) beverages, 3) alcohol, 4) intoxicating substances
Live blood. Were-animals not good, magic users are preferred. Vamps can feed via biting but it is not requisite. Vamps are able to extract blood via pores and unobtrusively absorb it into their systems. Animal blood can be used.
Can become territorial of regular blood source. Feeding is considered private matter, sharing a blood source is an intimate act. Feeding causes sexual response in blood source.
1) yes
2) yes
3) yes, no info about intoxication
4) no info
Sleeping habits
Usual drill: sleep while the sun is up unless real powerful and/or old vamp. No info about hearts and breathing during sleep.
Mating
Can mate with anything that moves, are very good at it. Still, are picky about partners if can afford to do so.
Abilities & Superpowers
Varies. Some vamps acquire special abilities over time, some don't. Abilities include but are not limited with bodily injuries from distance, flying, generation of local storms etc.
They all are very strong, resilient and fast. All have supernatural perception. Very powerful master vampires can venture in direct sunlight.
All vampires have hypnotic and compulsory mojo to ensnare potential victims.
Vamps do not loose talents they had as humans except for magic users.
Social structure
Complex social structure. Power levels divide inferior vamps and master vamps. Masters are divided in 7 levels, 1st being the topmost. Topmost level vamps form Senates with optimum of 12 members, one Senate per each continent. Senate holds both governing and executive functions.
Social order is insured by blood ties that cannot be broken unless really powerful liege-vamp. Vamps are compelled to obey an order issued by master. Practically, every Senate member 'owns' his/her share of vamps in the continent and monitors their actions. Every new vampire is registered.
Interaction with humans
Humans are not aware of vampires' existence except for magic users.
Popular myths: 1) garlic, 2) holy items, 3) prayers, 4) sun, 5) coffins, 6) fangs, 7) animal form, 8) no reflection in mirror, 9) invitation into homes, 10) mist form? (true/false)
1) false
2) false
3) false
4) very true, vamps inflame in direct sunlight
5) false
6) true
7) false
8) false
9) false
10) false

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